/warp ArnorGuide
“And it came to pass after the days of Eärendur, the seventh king that followed Valandil, that the Men of Númenor, the Dúnedain of the North, became divided into petty realms and lordships, and their foes devoured them one by one. Ever they dwindled with the years, until their glory passed, leaving only green mounds in the grass. At length naught was left of them but a strange people wandering secretly in the wild, and other men knew not their homes nor the purpose of their journeys, and save in Imladris, in the house of Elrond, their ancestry was forgotten…”
This is the official planning and discussion thread for the fallen realm of Arnor. Anything related to Arnor’s terrain or settlements (including those of the Rangers and of the wild men) should be discussed here.
Terrain:
Geology has already been worked out for the first section of Arnor with Soluna - here are our rough conclusions:
@DarthEnigma will start work on the vegetation in the next few days.
Settlements:
There will be two types of settlements in the first section of Arnor.
The first will be the ruined settlements and fortifications of Arthedain/Arnor. We already have plenty of concepts for these on the Arnor concepts thread, and this style shouldn’t be difficult to grasp or to execute. There are quite a few new blocks coming with the CR merge that will help us with these.
The second is the settlements of the Lossoth in the Icebay of Forochel. I haven’t seen any concepts for these yet, and I’d be interested in seeing a few.
Here is a provisional map I’ve created showing roughly where I think we’d place these settlements:
I didn’t spend too long on this, so if anyone wants to edit or to add to this map, please feel free to do so and post your version below.
Some topics for discussion:
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The placement of settlements - see above
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The ‘look’ of the ruins. I’m fairly sure we already know that we’re going to be ruining these Arnorian settlements fairly heavily, but I still believe we can make them look good whilst doing so.
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The technological ‘level’ of the Lossoth and how it would reflect on their way of life. I imagine some kind of Sami/Inuit people. but if anyone disagrees do say.
If you have anything else you’d like to bring up, post it below!
Conclusion:
Given the sparse nature of the settlements and barren nature of the terrain, I believe we should get through Arnor at a far quicker pace than Lindon or the Shire. The descriptions of the Rangers and the ruins in the barren wilderness beyond Bree in The Fellowship of the Ring is one of my favourite parts of Tolkien’s works, so I’m really looking forward to seeing what we come up with!