NOTE - JAVA 8 IS REQUIRED TO RUN THE MODPACK. IF YOU ARE HAVING ISSUES LAUNCHING YOUR GAME, FIRST MAKE SURE TO UPDATE JAVA - PLEASE PROVIDE LOGS FOR FURTHER ASSISTANCE
If your launcher is giving you a crash error when you launch the modpack, right click the ‘ArdaCraft Modpack’ on the left and delete files, then redownload the pack.
It’s finally here! The 1.8.9 update for ArdaCraft has come, after a long wait, and much anticipation. We have been working on this update for a long time now, and we have pushed this update live. I would like to give a lot of credit to @dags, who has worked on almost all the major components of this update.
Some previous commands that were there may no longer be there, we are adding some more commands and features as we go
Discovery warp system
At some point we will have something similar to the discovery plugin
Voxel sniper is not updated for the current version of sponge, and it looks like the next update won’t be for the current version, we will have to wait till the next sponge api gets released before voxel sniper will work properly
The schematic brush is currently not updated to 1.8.9, we may get this back in the future
An animation plugin may come in the future
A plot world will be added at a later point
Lots more custom models in the resourcepack will come in the future
New mod blocks can now be added
Do /help in game and use the arrows on the bottom to cycle the pages before asking about commands (you can type /page next if the arrows aren’t working for you.)
If you find a bug or see something that needs improvement, please post in this thread
If you get a crash, or are having trouble with the launcher, post in the support category
Getting a better understanding on what your problem was will help us help others that also run into the same problem(s). With that in mind, please could you clarify on:
There are randomly missing leaves everywhere. It looks like leaf decay was turned on for a while, but I can’t be sure. I suspect the only way to fix it would be resetting the map to what it was when we updated.
People have also noticed missing slabs in Mithlond, and all vanilla paintings have disappeared.
The leaf decay thing is a relatively new bug with Sponge. Will ask them to fix it. I’ll look for a plugin work around for the meantime, or we could just use an older version of Sponge for a bit.
@Freshmilkymilk’ll probably need to rollback the world save to restore affected trees.
Folk should probably save any building they’ve done since Saturday to schematics so their work can be pasted back in again afterwards
edit: looks like the missing slabs are due to some more bad metadata blocks that weren’t cleaned up. We will add some extra rules to the worldfixer app to catch these and convert back to valid metadata values
Not sure about paintings - might be the environment protection plugin being a bit overzealous with it’s blocking of entities - if this is the case, then they’ll be restored when the world is rolled back
edit: seems that it was a case of the protection plugin preventing them from loading. They’re all still saved within the world files, and should now load as normal.
I tried With both 3GB an 4GB but I still get the same Message, and if I try more it says it’s too much for minecraft, Could try redownloading the modpack though.