/warp Edoras
Player name(s) : MicahVanderman and Wheellee
Player rank : Overseer and Builder+
Private or Public : Public
Lore : See Folde thread
Overhead plan : Will be done in-game during planning stages. A detailed map of the city will be created after the fundamentals are done in-game.
Something that we will try in the planning stages is to use a template-system for the housing inside the city. The idea is to mass-produce basic shapes of the houses, including all varieties of roof shapes and varying perimeter lengths. These will all be ordered into rows similar to fbtrees. The houses will then be used as schems and pasted into the city on the layout. This is primarily to reduce the time it takes to create the houses and overall shorten the project length. Due to the basic shape of the house and the roofs taking a big portion of the time it takes for houses to be completed, weāll have those templates already pasted in meaning builders can claim a ātemplateā house and detail it and do the interior. Obviously changes and personalization will of course be an option to any builders in regards to the exact layout, so to avoid decreasing creative freedom for some.
Not all buildings in the city are houses so not everything will be done using templates. This is more of an idea that was suggested for cities in Gondor, so weāll use it as a trial in Edoras. If it doesnāt work out we can always return to the traditional method of creating cities.
Current state of the templates to give an idea:
Terrain: Will be done by @wheellee and myself
Reference Imagery: https://imgur.com/a/hdxY2iu
Deadline: Far too early to set a reasonable one. Weāll set a proper deadline when the project goes public in section 5