I don’t think moving the spawn is going to change the fact that new people to both the server and the mod may need additional instructions. I suspect that most of the disconnects within 5 minutes of joining are probably from people who have computers that don’t meet minimum requirements to run the mod correctly. Which is where I agree with Fornad. If the group of people being discussed disconnect because they aren’t immediately blown away by our server room and quit–they aren’t worth wasting our breath over.
The ones who do join and actually are interested enough to make the effort to explore our server and then like us enough to grow our community by word of mouth; they are the ones who our spawn room is meant for. It gives them enough information to move forward but not so much that it delays exploration too much.
Maybe if we had a really nice hand crafted spawn that puts a sense of awe into our new would be builders. Like a harbour on the shores of Valinor with beautiful towers and shaded parks and a set of instructions leading to a ship. On that ship is the wool block and block head body of Fornad and a sign that says, “Click here boi” Then yes, we probably could keep more players who need convincing. It would be a fantastic idea. But once again, the heart of the server needs to be the Shire. Players teleported from that spawn need to start there if we plan on keeping the spirit of the story as a basis.