Quick citation coming from the Greyflood/Gwathlo Fort and Town Ruins :
devastating floods associated with the thaw from the Fell Winter of 2912 swept away Tharbad and its satellite towns
Tharbad’s harbor is probably still visible in some way but I would make it even more destroyed than the rest of the infrastructures.
I am making a planning for CTown4 at the moment and I won’t even bother with its harbor except for some warehouses.
The best quote we have for the state of Tharbad is this:
" When Boromir made his great journey from Gondor to Rivendell - the courage and hardihood required is not fully recognized in the narrative - the North-South Road no longer existed except for the crumbling remains of the causeways, by which a hazardous approach to Tharbad might be achieved, only to find ruins on dwindling mounds, and a dangerous ford formed by the ruins of the bridge, impassable if the river had not there been slow and shallow - but wide."
I have another little imput to give layout-wise. Most of the roman cities built along rivers seem to have developed almost entirely on one of the two sides and when they did develop on both of them, one of the two was clearly much bigger. Here are some examples, of Rome in the II century, London, Aquileia and Verona.
Atm Tharbad seems to be developing on both sides almost at the same extent. I think that making the north-west side (the Cardolan one) slightly bigger than the other one could be interesting. This would be the side with the forum, the cardus and decumanus and most of the city itself, while the other one, having developed later, could host what usually was built outside the city walls, such as the theater, the amphitheater, some more docks, the poorer districts, ecc…
This would make more sense if it was completely based on Roman stuff but, in my limited knowledge, I seem to recall Osgiliath being developed on both sides equally (or at least there’s no indication of it being otherwise).
This would probably be a closer indication of how Tharbad would be, no?
It could be like that for sure, I think there’s a lot of freedom about this.
My personal feeling is that a little disproportion would feel a lot more realistic and natural looking than a city split in half by the river. It suggests the idea of a city founded on one of the two sides that would have expanded on the other one as a result of the construction of the bridge.
I will be using Banana’s example on the western shore.
I’m looking for a co-lead on this project, or someone who’s willing to help me with laying out one of the forts. I’ll be doing the western river bank first.
Have you thought about making any buildings show signs of subsidence? Considering Tharbad is in such a waterlogged wetland area you’d expect lots of this, especially in the heavier, taller buildings like the forts and castles and the areas closer to the river / Swanfleet.
I’ve noticed that the building process in Tharbad consists of 3 different moments where you have to wait for approval, which in my opinion is very cumbersome and demotivating.
I think builders and apprentices will be less likely to claim a plot if they know it will take at least a week to complete one, partly due to the fact that the project leads aren’t the most active builders.
In other ruined towns we’ve seen that we can finish them relatively quickly because it is not much work per plot.
Of course we need to make sure we keep the quality, but I don’t think 3 different ‘waiting approval’ moments is the way to achieve that. I think it’s better to say that Builders or Builder + only need 1 waiting approval moment as with other projects, and maybe for apprentices 2 or 3 of those moments. And maybe also giving apprentices who’ve proven themselves the permission to continue without waiting for approval.
We should prevent Tharbad from becoming another one of those projects that is going extremely slowly.
Potential middle men inspiration for Tharbad? Obviously needs a lot more ruining but imo having one of the forums with some foundations running across it made out of a different material could be pretty cool if done tastefully.
@Ytsen is stepping down from leading Tharbad, I will continue alone at least for the moment. If anyone is interested in helping lead the project, PM me.
With sections 1 and 3 done, we can finally open section 4, the last missing area north of the river before we get to the outskirts of the city.
Section 4 will require extra care as it is one of the oldest and most important places of Tharbad. The palatial district, as I like to call it, was built at the end of the second Age soon after the founding of the realm of Arnor. Because of this, the ruins should look more Numenorean (Egyptian/Achean/Babylonian bronze-age) with later Greco-Roman embellishments. Keep in mind that because of their elevated positions, the ruins in the district are less exposed to water and should therefore look taller and more interesting even if it’s just a mansion.
I want to emphasize the need for you guys to ask Creepy and I before claiming the palace or the fort.
Here are some inspiration images to help you get what it would have looked like in its prime:
Summary
Early 3d concept of the palace, bridge and fort (I know, the bridge is the wrong way around, shut it).
Early concept of the palace’s architectural evolution.
Some mansions do not have a proper layout at the moment so it will be up to whoever builds them to come up with something.
Remember that all the ruins inside the palatial district are as old as Minas Tirith and should therefore be inspired by the 1.15 concepts of the 2nd Gondorian architectural epoch.