Project leaders: [Kemce, Wheellee]
Hey everyone, after the conquest merge every block got a new id, so we will have to re-save all the trees. This project is a community project, it is expected that everyone with WorldEdit should help. We have 1300+ trees in our grid and that’s too much for anyone to save alone.
Its important that we try to finish this project as fast as possible, we need the trees for WorldPainter. No Arnor or anything before the trees are saved.
Follow the steps carefully.
Step 1: Do /warp fbtrees, and find a set of trees you want to save.
In the document below you can see all the trees we have. Only the sets of trees that is marked with yellow is ready to be saved.
Step 2: The system
Every tree set ingame will be marked with three wool colors.
Red: Do not save or touch
Blue: Ready to be saved
Green: Saved
So the blue wool will correspond to the yellow marks in the document.
http://i64.tinypic.com/mkjacm.png
Step 3: Start saving
-
First make a selection with WorldEdit in two corners.
Do //pos1 & //pos2 -
Go close to the trunk at the same level as grass/ground and do //copy (The position you are standing in when you copy is where the tree will be spawned in. And trees like Large Oak have roots, make sure you are standing in the right position.)
-
For saving do: //schematic save ###1
Example: //schematic save mok1 - //schematic save mok2
Very important! Make sure you are saving with the right name. The document is the authority for this!
http://i67.tinypic.com/2j1o0u1.png
Step 4: Do a few tests
Spawn in a few trees and see if everything works fine.
//schem load mok1
//paste -a
Step 5: Finish
Let’s say you are done saving Medium Oak (mok). Go to the document and fill in the quantity and mark it as saved with green color and ingame.
Last words
I and wheellee do not have time to follow up or ask people to save schems all the time. Please do ./warp fbtrees and save some trees at your own initiative.
Any questions?