Red: Main home, with attached bakehouse
Green: Allotment
Black: Shed/ wood store
Yellow: Silos, for the barley in the neighbouring field.
Orange: Grubenhaus (entrance east)
Purple: Brewery (using that lovely barley. Presumably there’s hops someplace too. Failing that, Alternatively, using the silos for wheat, and adding some beehives to the south side of the allotments, and making it a meadery)
Blue: Washing area, clothes hanging between the trees etc.
Brown: Widen road up to homestead, and make a yard between the buildings. Possible chicken coop near barn.
Grey: Walls/fence. Probably fence, given the surroundings, but I’ll see what it looks like when I get to it.
Reference Imagery: Main house (Aldburg, Middle Ward)
Hey, you may need to rework your layout a little bit. I think the red building should not have the side attached section and instead should be one long hall. I would highly suggest going to /warp philhome and taking a look at the homesteads along that path north and south, those are all prime examples of homesteads. Also the style will be slightly different from Aldburg. The idea for the brewery is nice though!
I’d suggest you look into the Anglo malthouse complex found at Sedgeford, which is one of the oldest breweries found in the UK. You’d need kilns and a separate malthouse where they lay out the barley. Regia Anglorem also has some good info on the subject: Regia Anlgorum - Anglo-Saxon and Viking Brewing Similar processes can be seen here in a brewery from the 1400s, the Anglo Saxon one obviously not having a chimney
If the project leads have nothing to add, I think you can start the in-game planning with wool and have it finally reviewed before you properly start building.
Looks good – you can probably just get started building just don’t be afraid to ask either me or another overseer or Whe for advice/criticism. Good luck.