Eastemnet

Thanks man. Well done.

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I agree almost with everything that has been said so far, but I personally think that there should be left some more freedom from the real world examples. It’s absolutely true that having them very poor and simple would make them more realistic and more in line with the ancient Mongols, but it’s also true that we are building Middle Earth, not 12th century Mongolia. So I’d be open to some more fantasy fascination rather than simply replicating real world examples; within the limits of realism of course. I’m not sayng that we have to spamm decorative blocks everywhere, I just think it’s ok to have some more of them than what the reference imagery shows. Would make everything a lot cooler and interesting.

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Afbeeldingsresultaat voor reeeeee

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https://imgur.com/a/SIaHwSm Open

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Late reply, but here goes

I’m quite shocked my comment caused so much backlash, when I clearly stated that I quite liked your application overall. Don’t take criticism so personally. If you read my comment, I was not referring to the stucco at all, but rather to the forlond marble style block you used, among other things. Sorry for the confusion, in any case.

With relation to the new style, it looks much better. Some more decorative blocks are fine on larger tents, it’s just that some of the ones you had used before looked too much like marble and not enough like cloth, or plaster. The main issue with using all the polychrome and Roman plaster designs is that they’re very flexible to change and are currently being redone by the dev who originally made them, so it might be best to refrain from using them extensively for the moment. I’m excited to see the direction this project goes in!

Post 1.13 we may be getting new cloth related blocks along with proper wool vertical slabs and the like, so the tent exteriors will end up having to at least be updated for that purpose eventually anyways. This can be pre-planned with placeholder blocks using the roman materials maybe and then the plaster and Roman stuff can be converted with World-Edit easily when the proper blocks are out.

EDIT: Regarding reworking projects, editing tents to be slightly less ornate in a village is, compared to some of the later reworks that occurred in projects of the past, fairly mundane. If Hearth and Dak got worked up about redoing an entire southern half of Mithlond when the project was already well underway, and didn’t redo it, it would have had a much lower standard than it does currently. I’m sure not everyone might agree with what I said, but disregarding my point or putting words in my mouth simply because it’s ‘late in a project’ (particularly when the thread itself is for an entire region), isn’t really the best response that could have been made. Hope I don’t come across as too confrontational.

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Would it be possible to include a fort or two in Eastemnet?
https://forums.ardacraft.me/uploads/default/original/1X/35752dbfdb6c395bf1bf0fa8f84baa16658e2a02.jpg

It would only protect against minor orc raids and stuff, or for patrolling rohirrim riders to resupply a bit if needed.
Or they could simply be used as small bases of operations for local scouting parties, and small defence forces patrolling across eastemnet.

I’d have one on the east side of the Entwade to protect that crossing, but nowhere else.

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Wouldn’t they just fight them / defend their territory with guerrilla tactics though? Like Eomer did in the books?

The entwade would have an important trading town, if the guerilla tactics don’t cut it they would need some outer defences for it.

I feel like this would be a good location for it. It wouldn’t be anything impressive, same scale as the fords of the Isen forts.

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Added.

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The camp is coming along nicely and I think the level of detail you’ve got on the gers is just right now. One point I’d like to make though is the lack of cart variation; if you’re going to put a cart next to every ger then it would be nice to have more than just one style. They are a people who are very often on the move so you’d expect them to have some pretty sophisticated carts. This one for example is nice; it has four cart models together with wooden carpets on top and clothes hangars around it.

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Thank you. I agree 100%, but from what I have gathered there seems to be a cart design which is standard issue that has only 2 wheel with beams pointing out front. The carts are still a WIP I will add some detail around like a crate here and there, upside down chair and so on. I’d guess the four wheel cart would be an ideal option for the town folk, who drive on roads. I cant imagine 4 wheels being very effective at off roading and getting through mud. etc… But im not an expert on carts so I may be very wrong

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ALL CAMPS ARE OPEN FOR APPLICATIONS @Fornad

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EEC1 looks good overall but I just wanted to mention a few things to consider for the other camps when building / checking them.

The circle pens for horses shouldn’t have fences in the middle since this is where the person would stand with the rope. I also think this one is quite small but that’s not a big issue. Just don’t be afraid of making them bigger in future.

I also changed the design of these horse posts since the design you had was quite chunky and crappy looking. Always bear in mind that they carry everything that they have so it wouldn’t really be practical carrying around huge logs just for horse posts.

Finally, I don’t think you should use black smoke above the gers since campfire smoke is usually lighter and black would stain the tents etc.

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Cool. Didn’t know that about the circle pens,The more you know. About the horse thing, I was having some issues with that rope block not connecting to anything but you seem to know your shit so I’ll leave it at that. Another good point, I’ll change the smoke blocks next time I’m on.
Thanks,

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I have been looking for something to do. I am interested in EEC3, however I have a question I would like to get out of the way before I go ahead & submit an application.

  • Based on the OP, I noticed that all of the other camps are located near a stream other than EEC3 & EEC8. That being said, I am assuming the reason why the others were near the stream is the easy access to them. I was wondering if there is a reason why it is not near a stream? If there is no particular reason, is it okay to move it a bit further North/West to match the rest? I have marked on the picture below where I think it should go.

Edit: I have also marked in game where I think it should go with a yellow wool marker.

https://imgur.com/a/gItqMtR

If you look at EEC3 in game it should be pretty close to a stream. The topographic map does not show a stream made of blue roof tiles. Same goes for EEC8.

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All projects have been completed, which brings the eastemnet to a close. Happy days. If you see any derps or anything that looks wonky let me know.

Thanks to @iFxshy for doing a couple camps aswell as the crack head @eag_inc who did a whole camp in 50 min.

Special thanks to @Guan and @Soap887 for their amazing work on the Eastemnet Fort

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I had a look around and did not notice anything weird. I have removed the warps to the camps and moved the Eastemnet warp.

Great job on this @NikeBisou. Congratulations!

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