Player name: MicahVanderman
Player rank: Builder +
Private or Public: Public
Location name: Burh 1
Lore: See Glov’s above
Overhead plan:
This is the overhead plan that I had put a lot of thought into. The difficulty placing the burh closer to the mountains is the occasional attacks from the goblins, and it would be difficult to defend against the west. I also placed it somewhat on a hill overlooking the main road.
- The black would be the palisades. Basically, these would have a stone base and a stereotypical wooden stake barrier above that. This will be one of the only project able use to grey stone, so this would be taken advantage of. Also, there is a possibility the Dwarves could have assisted in the making, but even not these men could have easily worked with stone.
- The purple would be towers.
*The blue would be the main hall/keep. This would be similar style to the rest however would have a little protection around just it as it would hold the most important materials of the burh. - The green are farm/s pastures.
- Yellow are small owned gardens/pastures owned by the people in the burh itself. This would provide for easy milk, wool, meat, or crop instead of going outside the burh for this. I had this idea because from already existing concepts of burhs and Anglo-Saxon villages.
- The orange is paths.
- The red are houses and settlements of the Beornings. Many of their jobs will be hunting, but the most important job is to protect the pass and protect the burh itself from goblins in the misties. So the guard towers will be an important part of this burh, as they provide protection to not only the Beornings themselves but any traveler.
- And finally the cyan would be a small lumber camp as the houses that will be built are mostly wood the rest being stone.
This will be laid out in game too and Glov will look over things before proceeding.
Concepts: Mostly see Glov’s concepts at /warp Beornings. The style is going to be swiss style because of it’s proximity to the mountains, but not as ornate as Glov’s examples at /warp Beornings. The main buildings are going to be a mixture of the swiss style, and the main “rustic” style and will have a character look that is distinct from other projects. However, the burh will have a very defensive quality towards it, and may be a little beat up in places, because this is one of the main protections for the villages and settlements further down the road.
Terrain: Nothing much other than changing the hillside to fit the palisades better and possibly a ditch if possible, but won’t be too upset if that doesn’t work out.
Any suggestions, comments, feedback are appreciated.