@blocks119 Any resource pack can support bump-mapping. We just need someone to make the bump-maps for every single texture (with some CTMs there’s a good 50 or so textures so good luck with that). Regarding the armors sure, if they look good and you show them to me I’m all for it.
On other news, with the merge oncoming, here is the AC overlay that you will need to put on top of the Conquest RP.
I have been told to post that here, so repost from Discord ^^ :
I see that you report this kind of problems here, so I will repost my post from the texture thread here, minus the painting issues because I don’t think that has to do with the conquest merge:
I also noticed some problems came along with the merge:
The leaves on the Withywindle are back to straw carpets.
There are two strange purple marble arrowslits (I think they are arrowslits) in the gate of Erebor (just at the starts of the arch.
The pattern of the pillars the gate of Nogrod wasn’t that one before, if my memories are good. Which makes me fear for all the pillars of the same type (the ones with just vertical parallel bands).
Plus the dwarven schist doesn’t always maintains its coloration: sometimes it’s grey. But that might be intentionnal, I don’t know. I still say it just in case.
And I add to that that the “normal” paintings now have a 1x1 parchment painting with a creeper on it, which is not very Tolkien-esque. Perhaps that one might have something to do with the merge …
The leaves issue is known and will be fixed during the revamp, and the arrowslits are also known and will be fixed by hand. I think the painting issue is an overlay problem, not sure though, and I don’t see anything wrong at Nogrod, could you explain what you mean?
I hate to be an obnoxious whiner, but the wood texture updates have seriously screwed up beorgburh and homestead 1. Perhaps you could return the wall of spruce logs, wall of oak logs, and oak log design to their original textures and add new blocks with the new textures?
The change was out of my control, and I am sorry but I’m not going to revert it in the near (or far) future because that would end up just making more problems. You will either have to discuss it with the project leaders of those respective projects on how to move forward, or go by their judgement, and make changes as you see fit. In the future bigger changes such as these will be notified for the community in order for people to adjust their builds moving forward (and also in the future, there will be less of these reworks as blocks added will be up to standard in the first place). At the time those log blocks were added, it was a tumultuous time in the mod where monster (the person who made the log rework) was not as in control of his own property. That has since changed, and hopefully it will be better going forward.