Project Title: Anórien
Player name(s): Lindalher, Stuk
Player rank: Overseer, Builder+
Private or Public: Public, with sub-projects open for application
This document contains all the pertinent information regarding research, lore and planning for the land of Anórien. Please read before claiming a settlement.
Illustrations of Roman Gaul:
Historical/cultural research:Anórien will mostly draw from Greco-Roman cultures, with elements from other civilizations. An important feature in the two largest towns will be large manor complexes resembling those in ancient Egypt and Crete. The region will also feature some elements connecting it culturally to Rohan, particularly in the smaller settlements. See the Research Document for more information.
Lore: Anórien is the heartland of Gondor, and the region containing its capital of Minas Tirith. Outside of this great fortress, the land is sparsely populated, especially in recent years owing to the growing threat of Mordor. Even those settlements still remaining are in a state of cultural decline, as Faramir states:
“Yet now, if the Rohirrim are grown in some ways more like to us, enhanced in arts and gentleness, we too have become more like to them, and can scarce claim any longer the title High. We are become Middle Men, of the Twilight, but with memory of other things.”
See the Research Document for a more complete account of Anórien’s history.
Professions and production: Industries and Produce/Regions Matrix - Google Sheets
Please note that most of these production centers will be found in Minas Tirith. See the Research Document for more information.
Population: Not counting Minas Tirith, Anórien has a total bed count of approximately 1300:
- Anduin Town: ~ 225
- Cair Andros town: ~ 175
- Min-Rimmon Village: ~ 100
- Fishing village, ~ 100
- Villas 1,2,3,5, ~ 60 each
- Villa 4, ~75
- 9 homesteads, ~ 25 each
- Farms in Pelennor Fields: 100
- Quarries of Nardol/Rimmon: 10
- Northern Warning Beacons: 14
- Watch-posts south of the Entwash: 5
- Cair Andros: 30
Guides: Will be produced for 1.16 when needed.
In-game concepts: Coming soon
Terrain: The terrain for this project is blank/without vegetation. This is because the new map is being worked on separately. When the new map is ready, the settlements, farms and roads will be pasted in.
Layouts for these settlements will be made in 1.12, with the actual building stage reserved for the (hopefully soon) release of 1.16. Builders can apply for these locations as per usual, but they’ll only be building the layouts/plots in 1.12.
- Homestead 1: RohesSchnitzel
- Homestead 2: Stuk
- Homestead 3: Argent and Darnok
- Homestead 4: Stuk
- Homestead 5: Lind
- Homestead 6
- Homestead 7
- Homestead 8
- Homestead 9: Swedish
- Villa 1: Sunwing
- Villa 2
- Villa 3: Stuk
- Villa 4 (Eilenach)
- Villa 5
- Min-Rimmon Village: Lind
- Fishing Village: Stuk
- Cair Andros Town
- Anduin Town
If you would like to lead any of these locations, please message me on Discord or post below! Anyone leading a location larger than a homestead should post their references/ideas in this thread.